Plugins & Scripting
I finished my first plugin architecture today for a project at work. It was really cool, actually; very easy with .NET's AppDomain.CreateInstanceAndUnwrap(). I'm very encouraged by this: the prospect of making Vyde heavily plugginable is becoming more attractive.
Not only that, but in making the aforementioned plugin architecture I learned up on .NET's CodeDOM and its implications for scripting in-game elements. I'll be looking at this a lot closer. I wonder about the pros/cons of adopting C# as a scripting language...
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