Seeding Some Concept Art
I asked my brother to draw some concept art for Vyde for my Christmas present. He asked me to come up with a list of some things I wanted. So here's a list of some things. It's up to you which ones you do, bro.
Merry Christmas. :)
- Music For...
- bustling activity in a well-settled area; up-tempo marches or waltzes? Forward-moving, building in cycles. Low tech feel (say, drums) or high tech feel (say, high bpm w/ lots of instrumentation) — either one.
- a newly discovered "holy place" like a locked tomb or deserted ruin; "something's about to happen" music
- unexplored territory; moody, down-tempo, meanering, ambient. Might include sampled sound effects like dripping water, wind through a tunnel, etc.
- Sketches of Things (portraits & iconic representations for, say, an inventory screen)
- a pickaxe
- a found piece of a long-broken holy relic
- a cartographer's map
- Sketches of People (character sketches & maybe a single side-view sprite, maybe the size of Samus)
- a worker/digger/laborer
- a cleric
- an explorer
- Sketches of Locations (moody perspective views & screenshot renderings ala, say, Metroid — think tile-based game)
- a half-finished dwelling
- a shrine (to what?)
- an uncharted tunnel
1 Comments:
ay! you still want some music?
- Scott
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